The majority of European youth are avid video game players. Extremist groups have taken advantage of this by creating their own games to promote their agenda, which is a serious concern. While gamification and various types of games have been used in youth work, efforts to prevent the negative impact of these products still fall short due to their strong entertainment value.
To address this issue, the GameD project aims to develop an entirely new online game that not only fulfills educational purposes but also provides an engaging and meaningful playing experience. With funding from Erasmus+, our approach includes incorporating elements such as constraints, goals, and rewards to keep players interested. Rather than following a predetermined script, our game facilitates story development as players progress. Furthermore, we involve young people in co-creating the game to ensure it resonates with their interests and needs.
By developing a game that educates and entertains, we hope to counteract the harmful effects of extremist games and offer a positive alternative for young people. Through our efforts, we aim to contribute to a safer, more informed, and engaged youth community.
“WE NEED TO COUNTER EXTREMIST ONLINE GAMES BY DEVELOPING AN ALTERNATIVE - AND TELL A DIFFERENT STORY"
STEFAN MEINGAST / PROJECT MANAGER & MD SCENOR
GameD is a collaborative effort between research and youth organizations, a university, and a gaming company from Austria, Germany, and Denmark. Our team of experts brings together a diverse range of perspectives and experiences to ensure the success of our project. With a shared passion for creating meaningful and engaging educational games, we are committed to developing a game that fulfills the needs and interests of European youth. Together, we strive to promote a safer and more informed gaming culture while fostering positive youth development.