The large majority of European youth play video games. Extremist actors have already begun to use this to their advantage, including by producing games of their own. Gamification and games of various types have been recently also included in the work with youth. Yet, with regard to the use and impact of games, prevention is still at a disadvantage, especially considering the degree of entertainment that these products are able to offer.
The project GameD breaks new ground by developing an entirely new online game and offering training on its use which not only fulfills educational purposes, but also offers real playing experience.
We do this by
including elements like constraints, goals and rewards, which keep the player interested,
not having a predetermined script but facilitating story development while playing, and
by having young people co-create the game.
“WE NEED TO COUNTER EXTREMIST ONLINE GAMES BY DEVELOPING AN ALTERNATIVE - AND TELL A DIFFERENT STORY"
STEFAN MEINGAST / PROJECT MANAGER & MD SCENOR