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The involved organisations joined the project consortium based on their internationally acknowledged expertise, which complementes each other, and based on previous successful collaborations.  It includes youth organisations, as well as educators of both young people and adults who are confronted with these needs on a daily basis (bOJA - Bundesweites Netzwerk Offene Jugendarbei, Landesarbeitsgemeinschaft Mobile Jugendarbeit/Streetwork Baden-Württemberg e.V., Danish Youth Team. For the International University (Erfurt, Germany) the use of innovative methods like the computer game developed in this project in social work is crucial. Serious Games Interactive (SGI) from Denmark seeks to advance the understanding and implementation of methods to combine gaming experience with educational training; and to reach a level of playing experience that can come close to that of ‘real games’. The scientific partner SCENOR aims to translate and make available scientific concepts to a broad range of public, which includes young people. To this end, it has been in search of new and attractive methods and the gaming approach proposed in this project is a promising avenue. Modus|zad has unique knowledge on the junction of gaming and extremism, and is a pioneer in the field. SCENOR and Modus|zad are both members of the Extremism Gaming Research Network (EGRN).

SCENOR logo in blue and black
Logo of project partner Serious Games Interactive in Denmark
Logo DYT.png
Logo of project partner Modus Zad in Germany
Logo of project partner International University in Germany
Logo of project partner BOJA in Austria
Logo of project partner LAG Mobile in Germany
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